![]() Tony Z is expected to drop in chatroll throughout this week.This was in reference to the Social Module. Tony Z mentions that they are definitely pushing for "more than 50" people in an instance.Josh (Of commlink "Sweet!" fame) was the first Citizen on Arccorp, and possibly the first to submit a bug report (the M50 clipping bug).Current bugs found include a falling through the map bug near the M50 and clipping through some objects, as well as gamepads being able to go prone (it's supposed to be disabled). Tony Z asks that we submit bug reports as much as possible.CIG requests that we do NOT share media/pictures/videos/streams of the PTU just yet.Bounty Hunting and Piracy commlink articles from Tony Z sometime in the future.Expect a big Commlink post from Tony Z sometime soon going into expectations for the Social Module.PU Alpha mentioned by Tony Z, but he also noted that the definition of "PU Alpha" varies by individual. Current plan is to roll out PTU invites for Social Module over this week, hopefully getting everybody in by Friday, but no promises.Nyx should be in by October or so (No promises), and temporarily your elevator will have magic planet-hopping powers.Initially 3 maps stitched together, eventually seamless without any loading. The Size of Terra Prime will be THREE times the size of any other planetary landing zone.There are two fenced off areas that nobody can access yet (although by the time I post this I'm guessing someone will have figured out how to clip through). The Current Arccorp space in the PTU is about a third of the final size of Arccorp. ![]() They are planning a rollout of a lot of features soon, with daily PTU updates, and at least two LARGE updates of the Social Module this year, with many more smaller ones in between.Terra Prime is so large that we're focusing on some smaller cities first - the so-called First Five. Terra Prime's main "city" takes place on external levels of a huge (probably 0.75 mile or so) skyscraper. The area to the left of Casaba and heading away from the Skywalk ends at a fence. You'll be able to go past that eventually. The area just past Dumper's Depot ends at a fence. ![]() The store facades will look much better in the near future.the main building below Astro Armada will get a big bump in its visuals.and we'll go to lower-poly but parallax occlusion mapped objects to get better performance while maintaining high visual fidelity. ArcCorp is actually getting a facelift as well. Question was about players in the barĬasaba is still being modified, so we just closed it off rather than show something that wasn't quite ready. I'm going to try and add some more specificity to the near-term goals with the text for the Social Module release to the general public. It's impossible to try and describe an alpha in a couple of sentences without everyone having a different idea of what's going to be delivered. The problem with "PU Alpha" is.can you shop? How are the prices and availability determined? What will the TDD pay for your commodities? Can you mine? What other types of missions are available? Is there AI? To what level exactly - walking around shops? Available for hire? Piloting ships in capacities other than combat pilots? Etc. I'll touch on that a bit with the release text for the Social Module release to the general community. The schedule is broken down into PU milestones, each of which focuses on different parts of the basic foundation that's needed for the ultimate game. It means different things to different people. ![]()
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